Method and apparatus for interactive point-of-view authoring of digital video content

ABSTRACT

The present invention provides electronic methods and apparatus for interactively authoring, sharing and analyzing digital video content. Methods for authoring include displaying visual data, defining each traversal as a time-based sequence of frames and annotating and storing a record of the traversal and its associated audio records. Defining the traversal Includes interactively panning the visual data by positioning an overlay window relative to the visual data and zooming in or out by resizing the overlay window. In alternative embodiments, the visual data may be displayed in a rectangular layout or a cylindrical layout. The methods are practiced using an integrated graphical interface, including an overview region displaying the visual data, a detail region displaying current data within the overlay window, and a worksheet region displaying a list of previously stored annotated traversal records. In a further aspect, the worksheet region list of annotated traversal records is published in a web document accessible via network using a standard HTML browser, and further annotations may be added by a community of network users. Analytical methods are also provided in which data markers corresponding to traversal records are plotted against an interactive abstract map enabling users to shift between levels of abstraction in exploring the video record.

This application is a continuation of the U.S. patent application Ser.No. 10/334,162, filed on Dec. 30, 2002, which is currently allowed andis incorporated herein by reference in its entirety.

FIELD OF INVENTION

This invention relates to electronic methods and systems for interactiveauthoring, sharing and analysis of digital video content.

BACKGROUND ART

Various systems have been described and designed for capture andinteractive navigation of panoramic digital imagery. For example, see“FlyCam: Practical Panoramic Video,” Proceedings of IEEE InternationalConference on Multimedia and Expo, vol. III, pp. 1419-1422 (August2000); U.S. Pat. No. 6,285,365, “Icon-Referenced Panoramic ImageDisplay,” Nalwa; and U.S. Pat. No. 6,121,966, “Navigable ViewingSystem,” Teodosio et al.

Separately, systems also exist for annotating and sharing traditionalvideo “clips” or excerpts. See, e.g., “VideoNoter: A Tool forExploratory Video Analysis,” Roschelle, Pea, & Trigg, Institute forResearch on Learning, Technical Report No. 17 (1990).

However, little attention has so far been paid to the larger need—andopportunity—of co-located or distributed user communities to author andshare personal interpretations of multimedia content by creating,annotating, storing, and sharing persistent records of “point-of-view”visual media traversals. Such records should faithfully capture theauthor's unique perspective in viewing particular media content—e.g.,recording the spatial focus and timing of the author's viewingexperience—as well as provide a vehicle for the author to express his orher interpretation of that media content through comments,categorizations, and other symbolic forms of annotations. An effectivesolution addressing this need should provide well-integrated,interactive facilities enabling powerful expression but yet suitable forauthors who are not technology specialists. In addition, the solutionshould enable authors to share their interpretations with a networkeduser community, and likewise enable community participants to voicetheir own comments and views in response to specific media content.Furthermore, the desired solution should support analytical toolsenabling users to explore and quantify the significance of media contentand commentary being shared.

SUMMARY OF THE INVENTION

Briefly, the present invention provides electronic methods and apparatusfor interactive authoring, sharing and analysis of digital videocontent.

In one aspect, the present invention provides an interactive, electronicmethod of authoring annotated traversals by displaying visual data,defining each traversal as a time-based sequence of frames, andannotating and storing a record of the traversal. When performedrepeatedly the method creates a plurality of stored traversals,potentially from different visual sources. The visual data preferablyincludes motion video, still, simulated/animated, panoramic and/or liveimagery. The panoramic imagery preferably includes imagery capturedusing a plurality of cameras facing outward from a fixed point (orinward from a perimeter), such that traversals can reflect auser-adjustable 3D perspective. The annotations preferably includetextual comments, graphical symbols, classification codes, metadataand/or audio transcription. The classification codes are interactivelyselected from user-definable code templates. In a further aspect, thestored traversal record may encode the traversed visual data in the formof compressed image data, or as a set of location coordinates definingthe traversal.

Defining the traversal preferably comprises interactively panning thedata by positioning an overlay window relative to the visual data, andzooming in or out by resizing the overlay window, and storing a recordof the traversal. The visual data may be displayed in a rectangularlayout; or, alternatively, in a cylindrical layout, wherein the positionof the overlay is defined by a virtual camera centrally located in thecylinder. Further, positioning the overlay window may comprise movingthe visual data while the overlay window is held fixed; or,alternatively, moving the overlay window while the visual data is heldfixed. The overlay window has a geometric shape that is preferablyuser-selectable. Further aspects of the invention include concurrentlypanning the visual data with a plurality of independently-positionedoverlay windows.

In a further aspect of the present invention, the method is preferablypracticed using an integrated graphical interface. The graphical userinterface preferably comprises a plurality of computer display regions,including an overview region displaying the visual data, a detail regiondisplaying current data within the overlay window and a worksheet regiondisplaying a list of the plurality of stored annotated traversalrecords. The detail region displays data at a higher magnification orresolution than the overview region. Such magnification or resolutionmay be controlled by either the user or enabled by web services that areresponsive to user bandwidth connectivity or other performance-relevantmetrics. Playback of a selected stored record in the detail region isinitiated by interactively selecting one of the traversal records, suchas by dragging and dropping a graphical element corresponding to theselected record from the worksheet onto the detail region. Furtheraspects of the invention include specifying a compound traversal record,being a combination of a plurality of the stored traversal records.Playing back the compound traversal record includes adjacentlydisplaying the contents of the combined traversal records. The audiocontribution from the combined traversal records may be specified byselecting one source record, turning off all audio, and/or specifying arelative audio contribution for each record. In a further aspect, theworksheet region list of annotated traversal records is published in adocument accessible via network using a standard HTML browser.

In one embodiment, the present invention is practiced using a remotelycontrolled digital electronic apparatus for interactively authoringannotated traversals through visual data. The apparatus includes a firstdisplay device for displaying visual data, and a handheld remote controldevice, in communication with the first device. The remote controller isconfigured to control a graphical interaction defining a traversal ofthe displayed visual data, and annotating and storing a time-basedrecord of the annotated traversal. Defining the traversal includespanning the visual data by positioning an overlay window relative to thedisplayed visual data, and zooming by resizing the overlay window.

The present Invention further provides an interactive, electronic methodof authoring traversals through visual data and associated spatial audiodata. The method includes displaying the visual data, interactivelydefining a traversal of the data—a time-based sequence of frames, eachcomprising a spatial subset of the visual data—and storing a record ofthe traversal, including the spatial audio data associated with thevisual data in each frame. The visual data and audio data preferablyinclude an audiovisual recording of a scene. The visual data may alsocomprise a depiction of a location, and the audio data a recording ofsound from the location. For example, visual data may depict a concerthall or conference room, and the spatial audio may comprise a recordingof music in the concert hall or conversation in the conference room. Afurther aspect comprises annotating the traversal record with atranscription of the spatial audio data included in the record.

In a further embodiment, the present invention provides a system andmethod for sharing user perspectives on visual data by publishing,preferably as a web page, a listing of traversal records andannotations. The web page, published on the Internet or a privateintranet, preferably provides a region for displaying selectedtraversals. Users who browse or access the published page caninteractively select traversals for play back, and interactively addannotations to the page for others to view. Each annotation can be coded(e.g., by color or shading, as well as by name) to indicate its author.In a further feature, the listed traversal records include at least onecompound traversal record (specifying a combination of traversals); inaccordance with this feature, play back preferably comprises adjacentlyplaying back the contents of the corresponding plurality of traversals,either in side by side panes or in a window-within-window format. In yeta further feature, an index of the annotations is also published, beingsearchable via a web browser. Such an index may provide thumbnail imagesor dynamic image representations serving as proxies for the annotatedmedia item. This feature allows retrieval and access of a web pagelisting those traversal records associated with the annotationsspecified in the search.

In a further aspect, the present invention provides a method forinteractive, electronic exploration and analysis of visual data using aplurality of traversal records. The method comprises displaying anabstract map; plotting a plurality of markers—each corresponding to atraversal record—in a corresponding plurality of locations on the map;and playing back the traversal in response to selection of the marker.The abstract map may, for example, represent an outline of a scene fromthe visual data, automatically generated using an edge detectionalgorithm, in which case the markers might logically be plotted basedupon the spatial location of the imagery captured in each correspondingtraversal record. Alternatively, the abstract map may represent a graphwhose axes measure one or more annotation data values specified for thestored records, in which case the markers might logically be plottedbased upon the particular annotation values specified for eachcorresponding traversal record. In yet a further aspect of theinvention, the method is performed using a graphical user interface,including a worksheet region with a list of traversal records andassociated annotations. In this aspect, the method further contemplatesinteractively selecting a spatial area within the abstract map (such asby means of a slider bar), and in response displaying within theworksheet a filtered list of traversal records corresponding to thosemarkers located within the spatial area of interest.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a flow diagram illustrating a method for authoring annotated,“point-of-view” traversals of visual data in accordance with a preferredembodiment of the present invention.

FIG. 2A illustrates a graphical user interface for definingpoint-of-view traversals in accordance with a rectangular embodiment.

FIG. 2B illustrates a graphical user interface for definingpoint-of-view traversals in accordance with a cylindrical embodiment.

FIG. 3 illustrates a graphical user interface for viewing compoundtraversal, records.

FIG. 4 illustrates a graphical selection template for assigningclassification code annotations to a traversal record.

FIG. 5 is a flow diagram illustrating a method for publishing andsharing annotated “point-of-view” traversals of visual data with membersof a network community.

FIG. 6 is a flow diagram illustrating a method for exploring andanalyzing visual data traversals using data maps.

FIG. 7 illustrates one embodiment of a graphical user interface usingdata maps to explore and analyze visual data traversals.

FIG. 8 illustrates a further embodiment of a graphical user interfaceusing data maps to explore and analyze visual data traversals.

FIG. 9 illustrates a further embodiment of a graphical user interfaceusing data maps to explore and analyze visual data traversals.

FIG. 10 depicts an information workflow for exploring and analyzingvisual data traversals, proceeding from concrete to abstractrepresentation.

FIG. 11 diagrams a network of digital electronic devices for practicingthe preferred embodiments described herein.

FIG. 12 illustrates prior art technology for transmitting “MetaContent”packets via “Content Cycling.”

FIG. 13 Illustrates prior art architecture for adaptive ratemulti-serving and outer-edge content caching.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENT

Preferred embodiments of the present invention will now be described indetail, with reference to the drawings. For present purposes, visualdata generally includes any manner of digital image data, includingmotion video, still imagery, simulated or animated imagery, panoramicimagery, and live imagery, all with or without an accompanying audiochannel.

A. Authoring

FIG. 1 is a flow diagram illustrating a method for authoring annotated,“point-of-view” traversals of visual data in accordance with a preferredembodiment of the present invention. FIG. 2A illustrates a graphicaluser interface for defining point-of-view traversals in accordance witha rectangular embodiment. Broadly, the authoring process consists ofinteractively selecting from the visual data a set of cropped space andtime selections, and marking these in the workspace. We refer to thisinteractive selection herein as traversal.

At 100, visual data is displayed in overview window 210, providing anoverview of the entire scene. Overview 210 may be associated with astandard video stream, still image, or animation, or may utilize apanoramic 360-degree representation of a video scene: For linear video,the overview 210 would show a standard 4:3 aspect ratio video streamcreated from the original video recording, where a rectangular overlay200 on the scene corresponds to the cropped spatial region of view of avirtual camera looking at that particular scene region. For panoramicvideo as depicted, the overview 210 (also called a “panoramic overview”)shows a peeled back image created from the original cylindrical videorecording. Rectangular overlay 200 on the panorama corresponds to thefield of view of a virtual camera looking at that particular sceneregion. In either case, detail window 220 preferably provides the“camera view”—a higher resolution image defined by the boundaries of therectangular overlay 200 within overview 210. Such higher resolutionpreferably may be adjusted by the user, or may be enabled and adjustedby web services responsive to user bandwidth connectivity and/or otherperformance-relevant metrics. Workspace 230 provides a flexibleenvironment for annotating and organizing the video and audio traversalsculled from the scene, as will be discussed further below.

At 110, overlay window 200 is interactively positioned on a designatedspatial subset of the visual data displayed in window 210. At 120,overlay window is interactively resized by the user, to “zoom” in or outon the selected visual data. Tasks 110 and 120 are performed repeatedlyover time as desired by the user, while the visual data of 100 iscontinuously displayed. The user thereby traverses a desired spatial andtemporal subset of the visual data. For example, if the visual dataincludes video data, the user in effect creates a “movie within amovie’> by positioning and sizing the overlay window to 200 with respectto content of particular interest within each current video frame. Weoccasionally refer herein to definition of such traversals as “point ofview” authoring, because the author/user's unique and individual visualperspective on the visual data is reflected in each traversal.

In the case of panoramic visual data, creating effective interfaces fornavigation presents challenges and opportunities for computer imagingand user interface design. On the one hand, omni-directional cameras canprovide a user with a 360-degree representation of the entire real-worldspace (from a single nodal point). On the other hand, the optics used tocreate the panoramic overview introduce projective distortions (warping)in the image that limit its usefulness as an informational image (see,e.g., Foote & Kimber 2000), especially where the user needs to extractaccurate information about the spatial layout and the locations and bodyorientations of people” in the scene. Consider, for example, thedifficulty of answering the following questions with reference to apanoramic overview: What is its spatial layout of the scene? Whichdirection is forward and aft? Left and Right? How far away are theactors from each other? On the other hand, there may be other kinds oftasks for which the spatial distortions in the overview will not be anobstacle to information extraction. For example, a panoramic overviewmost likely would allow the user to answer questions such as: Who saidwhat? When did they say it? How were they when they said it (informationabout nonverbal gestures, facial expressions, body positions, vocalintonation)? Interestingly, it may be that current methods of generatingpanoramic overviews are so spatially disorienting, that people find themdistracting whether or not the task involves extracting spatiallyaccurate information.

With the concerns of spatial orientation in mind, FIG. 26 illustrates analternative embodiment with particular value for viewing and traversingpanoramic data in accordance with the present invention. We refer tothis embodiment as a ‘Spinning Can’ view. Instead of peeling back acylindrical panorama, map the image onto a cylinder or drum 210 whichcan be spun around its vertical and horizontal axis by the user in orderto inspect its contents. For example, displaying a camera icon 260 inthe center of the drum 210, and using the field of view of camera 260 todefine overlay window 270, might make it clearer to the user how theoverview image was formed and what part of the scene the camera wasfocused on. Spinning the camera or the drum around the camera coulddisplay the rectified partial image 270 in detail window 220 (the latternot shown in 26). It is possible that this interface makes it easier forthe user to understand front/back and left/right orientation as well asthe relative positions of objects in the scene.

In a preferred embodiment, visual data comprises panoramic scene datacaptured using a plurality of cameras surrounding the scene and facinginward. As practitioners will recognize, this enables traversals toreflect a user-adjusted 3D-perspective, allowing, among other things,navigation to see hidden objects that would otherwise be occluded from aparticular camera perspective.

At 130, user annotates the traversal, preferably using the graphicaluser interface of FIG. 2A to add annotations including free textcomments 250(a) and classification codes 250(c). As depicted in FIG. 4,classification codes 250(c) are predefined tags selected from a codingtemplate menu 400. This feature allows users to rapidly classifytraversals based on a uniform taxonomy supporting subsequent dataanalysis (for example, as described below in connection with FIGS.6-10). Preferably, the classification labels encoding template 400 areuser-definable. In further embodiments, traversal annotations preferablyinclude transcriptions of audio 250(b), corresponding to the videorecorded in each traversal (which, if not already availableelectronically, may be automatically generated using conventional speechrecognition technology); as well as “meta-data” 250(d) descriptive ofthe traversal segment, for example (and without limitation) names Ofcharacters, name of scene, time/date, etc.

At 140, a persistent record of the annotated traversal is stored, forfuture reference and study including network publishing and analysis(discussed in detail below in connection with FIGS. 5-10). For manypractitioners and applications, the method of FIG. 1 will be performedrepeatedly, generating a plurality of annotated traversal records.Worksheet region 230 in FIG. 2A displays an interactive listing of suchrecords. Thus, column 240 identifies each traversal with arepresentative thumbnail image, and columns 250(a)-(d) displayassociated annotations. Video thumbnails may include, for example, stillimages, panoramic thumbnails, or motion previews.

Note that for the embodiments of both FIGS. 2A and 2B, the visual datain overview window 210 can be traversed by relatively positioningoverlay window 200, either by holding fixed overlay 200 and movingoverview 210, or by holding fixed overview 210 and moving overlay 200.Both techniques are equivalent and are within the spirit and scope ofthe present invention; and practitioners may select an approachdepending on the particulars of specific applications.

At 150-170, the user may playback the contents of a recorded traversal.At 150, the user interactively selects a stored traversal from the listdisplayed in worksheet region 230. In a preferred embodiment, availableselection mechanisms include using a mouse or other cursor controldevice to “drag and drop” a thumbnail image from column 240corresponding to the desired traversal record onto detail window 220.Preferably this resets detail window 220 as well as overview window 210to the appropriate frame at the start of the selected traversalsequence. Clicking on a “play” button, on screen video control region215, preferably initiates playback 170 of the traversal in windows 210and 220.

If the selected traversal is a compound traversal—i.e., a user-specifiedcomposite of more than one stored traversal, e.g., compound traversal320 as shown in FIG. 3—then playback 170 preferably comprisesconcurrently and adjacently playing back the multiple traversal records,such as in side-by-side panes 340 or in a window-within-window. When thecomposited traversals include audio channels, at 160 a suitable audiomix is specified for playback 170. The mix can preferably be a userselection of one traversal to be heard with others muted; or a selectionto mute all audio; or a user-selected relative fading (specified e.g.,using on-screen slider bars), giving prominence to a desired one of thecomposite traversals without completely muting the others.

Note incidently the variation in FIG. 3, wherein detail window 220 isshown as a “pop-up” window overlapping worksheet region 230, rather thanbeing a fixed region adjacent to overlay window 210 as in FIGS. 2A and2B. Such variation and others of similar nature, as practitioners willreadily recognize, are possible depending on the needs and tastes ofparticular applications, and are all well within the spirit and scope ofthe present invention.

A single worksheet region 230 may, in some applications, be used to listand organize the traversals of visual data from more than one source.This may be useful, for example, for purposes of comparing andcontrasting similar scenes from different movies, or the work of asingle actor or individual in various scenes and videos.

In a preferred embodiment for some applications, an audio channelincluding spatial audio data is associated with the visual data beingtraversed. For example, data being traversed may include an audiovisualrecording of a scene; alternatively, the visual data may comprise adepiction of a location, such as an image of a concert hall, conferenceroom, or lecture hall, and the associated audio data comprises arecording of music in the concert hall, conversation in the conferenceroom, or a presentation in the lecture hall.

As known to practitioners of the relevant arts, spatial audio istypically captured, for example, by instrumenting the location beingrecorded with multiple microphones and performing appropriate signalprocessing on the resulting stereo data.

As one benefit of the present invention, embodiments including spatialaudio data preferably store with each traversal record the audio dataassociated with the spatial territory traversed by the user within theoverall scene. For example, a preferred embodiment allows users tointeractively define multiple discrete spatial sound zones, such as bygraphically placing “virtual microphone” icons within overview window210 (not shown). The audio data stored with a particular traversal wouldthen reflect, at each frame of the traversal, the appropriate soundsaudible within the sound zone associated with the spatial location ofthat particular frame. In a further feature enabled by the invention,the traversal record can be annotated (as discussed above in connectionwith FIG. 1 task 130, and graphical interface region 250 b) with atranscription of the spatial audio data included in the record.Transcribing only the spatially relevant audio thereby filters outirrelevant global noise and offers several benefits. For example,accuracy of automated speech recognition is improved, because extraneousnoise from other sectors is filtered out, Likewise, if a transcript isproduced, it will contain searchable text data that is focused onutterances only within the relevant space, making textual search moreefficient and effective.

B. Sharing and Collaboration

1. Web Publishing

FIG. 5 is a flow diagram illustrating a method for publishing andsharing annotated “point-of-view” traversals of visual data with membersof a network community. At 500, we begin with a list of annotatedtraversal records. The list may be created for example, using themethods and apparatus described herein in connection with FIGS. 1-4, andin particular the contents generated in worksheet region 230. At 510,this list is published as a web document or web page; preferablyexporting utilities are provided, as known in other contexts to thoseskilled in the art, to facilitate or automate this process for users.The web page is preferably published on a public network such as theInternet, or a private corporate intranet, depending on the nature ofthe application. At 515, the web page is accessed by other users via thenetwork, preferably using standard web browsers. At 520, a useraccessing the web page interactively selects a traversal record ofinterest from the displayed list, such as by “clicking” on it. Inresponse, at 530 the traversal data corresponding to the selected recordis played back for the user, typically in a designated region of the webpage or alternatively in a popup player window.

Having viewed a traversal, the network user may be inspired to add hisor her own annotations regarding the traversal content. In that case, at540 the network user interactively enters a new supplemental annotation,and at 550 interactively submits the new annotation via network to aserver hosting the web page. The web page preferably utilizesinteractive online form technology to capture new annotations in thismanner, as well known to practitioners in other contexts. At 560, thenew annotation is added by the server to the published web page, anddisplayed as part of that page to all network users subsequentlyaccessing that page.

In preferred embodiments and applications of the present invention,network users are further enabled to form communities andsub-communities reflecting common interests. (Note: We occasionallyrefer herein to an embodiment of the present invention as a DIVER™system, standing for Digital Interactive Video Exploration andReflection technology, and to a worksheet listing 230 of storedtraversals as a DIVE™ worksheet.) For example, preferred system inaccordance with the present invention may keep track of, and publish tonetwork users, usage data of common interest such as Most Popular DIVES,Recently Posted DIVES, Who Has Visited Recently, and Who is DIVING Now.Users can preferably subscribe for email notification of new publishedDIVEs or DIVE updates, and can browse directly at 515 to a designated orhighlighted pane within a particular published worksheet 230 when a linkin the email message is selected (using. HTML anchors within a page).

Further features of preferred network embodiments include a“HyperDiving” capability, allowing worksheet 230 entries (e.g.annotation fields 250) in the published web page to hyperlink directlyto reference material types such as;

-   -   an existing video DIVE;    -   another published DIVE worksheet;    -   a web URL (I.e., a web page, or a web document reference); and    -   an uploaded document (in which case the user creating such link        will preferably be provided an interface to browse the user's        local directory and select and upload a file to the server,        which file will then be associated with the hyperlink).

In preferred embodiments for collaborative network applications, userscan set access controls for DIVES, using access methods such as “Public”(all registered and non-registered users), “All Registered” (allregistered users), and specific combinations of individual and aggregatedefined Users and Groups. Different classes of DIVER users preferablymay be assigned appropriate classes of rights and privileges including“Full Rights” (user can create and modify DIVES), “View and AnnotateRights” (user can only view and annotate DIVES) and “View Only” (usercan only view a DIVE and its comments; users may not add comments). Forexample, it is possible that non-registered users should all be “ViewOnly.”

2. Network Video Distribution Issues

Delivering digital video across the Internet in some sense well-known inthe art and straightforward; but achieving consistent, high performancecan be very challenging. Files are large, viewers are discriminating forhigh quality and performance, real-time requirements are demanding,pipes are still narrow—and the Internet is often unreliable, congested,slow and bursty. Reliable protocols (i.e., FTP, HTTP and TCP) guaranteedelivery but can suffer from unacceptable levels of latency and delayand do not ensure timely data delivery. Unreliable protocols (such asUDP or RTSP) provide faster performance but may suffer from data lossand as a result a lack of integrity for content at the receiver side.Video compression algorithms reduce bandwidth but reduce qualitycommensurately. Handling digital video for more than justplayback—including authoring, sharing, collaboration, and specializedinteraction represents a very significant challenge, and to complicatematters, these issues, which are significant enough for conventionallinear video content, become exponentially more difficult when workingwith panoramic and ultra high-bandwidth video for authoring,interaction, collaboration and delivery.

Fortunately, there are a large variety of approaches for handlingdigital video on the Internet and the landscape is rapidly evolving.Indeed, new schemes for managing video appear on this technology frontquite frequently, and opportunities arise on a regular basis to createnew video innovations. Because many applications and embodiments of thepresent invention may benefit from high-performance delivery of digitalvideo content over the Internet, this section surveys some of thecurrent and emerging technology options for practitioners to consider inthis context:

-   -   (a) Streaming Video Algorithms. New approaches to video        streaming algorithms and protocols including specialized        algorithms that may be appropriate for delivering video based on        the unique characteristics of the present invention.    -   (b) Video File Transmission Protocols. This solution category        includes technology approaches that use software-based file        transmission protocols including a review of “Next Generation        Protocols” used for high-speed Internet file transfer such as        peer-to-peer and multicast (often stateless in nature).    -   (c) Media Distribution Methods. There are methods for the        computation, storage and distribution of media that can be used        for provide enhanced performance such as content caching and        replication, Federated servers and databases, grid computing,        and specialized ultra high-speed networks, etc.    -   (d) Video Compression Algorithms. This solution category        includes video compression algorithms. The video compression        algorithm review takes a look at alternatives and evolutionary        paths of the MPEG2 worldwide video compression standard.

Note: We occasionally refer below to an embodiment of the presentinvention as DIVER'M (standing for Digital Interactive Video Explorationand Reflection) technology, and to a worksheet listing 230 of storedtraversals as a DIVE™ worksheet.

(a) Streaming Video Algorithms

There are a variety of well-established streaming media techniques inthe field of digital video. However, none of the streaming algorithmswere designed to meet the unique requirements of the present invention.For the purposes of this document, new classes of streaming algorithmsdesigned to meet the particular requirements of the present inventionwill be referred to as DIVERstreams. To handle DIVERstreams, thestreaming algorithms should preferably be able to address the veryhigh-bandwidth nature of the media, the concurrent stream representation(overview and virtual camera), linear and/or panoramic videocharacteristics, and the requirement to provide space-time random accessinto the virtual camera movie to enable zooming and panning the scenedisplay through space and time. A number of candidate approaches arepresented below.

(i) Adaptive Multi-Resolution

An Adaptive Multi-Resolution Storage and Networked Access method isproposed to handle DIVERstreams where the stream will adapt to theavailable network bandwidth and CPU capabilities. A “Base-Pair” ofMovies, with a moderate-resolution overview movie and higher resolutionvirtual camera movie would be utilized. Additional movies derived fromthe high-resolution base pair are stored at progressively smallerresolutions, essentially forming an “Image Pyramid”, a stack of imagesat varying resolutions (Ramella 2001). This scheme would adapt toavailable bandwidth and CPU capabilities (using a feedback mechanism) todetermine the resolution level to use for playback. It is proposed touse “pyramid resolution switching” based on real-time monitoring ofnetwork bandwidth and desktop CPU performance measurements.

(ii) Compressed Data Subsampling

A Compressed Data Subsampling scheme is proposed to permit space-timerandom access into a compressed high-resolution virtual camera movie toproduce on the fly compressed and space-time cropped virtual camera datastreams. Although video compression reduces storage and network cost, itincreases processing requirements, as data must be decompressed beforeprocessing. The overhead to decompress is very high: compressionalgorithms (such as JPEG or MPEG) require between 150 and 300decompression instructions per pixel, corresponding to 2.7 billioninstructions for each NTSC second of quality video handled. The datamust be compressed after processing, which adds significantly moreoverhead. Processing video after decompression is called spatial domainprocessing and this is the most common method utilized. A method toobviate these issues is to process video data directly in its compressedform (Smith 1993, Arman 1993), reducing the amount of data required forprocessing as well as the complex and time consuming compression anddecompression cycle. This approach is called compressed domainprocessing and it converts the spatial domain process into its frequencydomain equivalent. Compressed data is processed by entropy decoding thecompressed bit-stream to recover sparse vector data In the frequencydomain, applying compressed domain operator(s), and quantizing andcompressing the result. Note that compressed domain processing may beperformed on the format of the compressed data, In frequency space oralternate coding representations.

A compressed representation of DIVER video that would support processingand video scene subsampling in the compressed domain is to be used Inthe proposed scheme. This could be used for Interframe or Intraframevideo algorithms. The method, when applied at the server, would selectthe cropped space-time video stream region of interest within thecompressed data stream and transmit only the corresponding compressedstream for the virtual camera path, along with the compressed overviewmovie. An alternate approach, using the client to a greater extent, Isto transmit the compressed full resolution virtual camera video alongwith the space and time coordinates of the rectangle that defines thevirtual camera path and to then select and decompress the appropriateregion of the movie on the client side. The server side approach isrecommended as more promising but does require significant serverprocessing.

(iii) Progressive Refinement

A Progressive Refinement scheme is proposed to present progressivelyhigher resolution DIVER video imagery over time as the user Interactswith the DIVE. The progressive refinement concept (Cohen 1988)originated In the computer graphics area for the progressive and rapidrendering of complex 3D scenes using radiosity algorithms. In the DIVERcase, progressive refinement would be applied instead to digital videostreams using an analogous mechanism. This method could also work Inconjunction with the multi-resolution algorithm described above. In thiscase, the lowest or lower level of the image pyramid would betransmitted first, followed by subsequent levels of the pyramid.Standard interpolation algorithms would be used to add one level of thepyramid to the next, and if needed, to generate intermediate pyramidlevels. The lowest resolution version of the scene is sent initially asa starting point and is used to produce the overview movie and thevirtual camera. As the user interacts with the movie over time,successively higher resolutions of video are transmitted to the client.The video will appear as higher and higher quality as the user interactsmore and more with a particular video DIVE.

(iv) Server Side Recompression

A Server Side Recompression scheme is proposed to allow for creating areal-time compressed version of the cropped space-time virtual cameramovie on the fly. In this method, the high-bandwidth high-resolutionvirtual camera original is decompressed on the server. An image sizereduction and filtering process is used to reduce resolution and toproduce uncompressed video at the server. The uncompressed video isrecompressed at a lower resolution and transmitted in a compressed form.This scheme can be used for both the overview and the virtual camera.This model functions on-demand and will need to be able to handle manyconcurrent recompressions when users are viewing many DIVES. This methodwould be likely be used in the case only where very high-performancedistributed and parallel processing arrays are available for videotranscoding (decompression and recompression) at the server level.

(v) Foveal Display

A “Foveal Point” Concept (Chang and Yap 1997) is proposed to providehigh-resolution in the area of interest in the virtual camera andoverview movies. The Foveal Point concept mimics the behavior of thehuman eye. Visualization is primarily a “psycho-physiologicalphenomenon.” This fact can be exploited in solving current challenges ofvisualization research. A key fact of biological vision is its use of“foveated images” where the resolution is much higher at the fovea thanat the periphery. These classes of images have remarkably minimal datadensity compared to standard images. To adjust for the lack of uniformresolution, one must provide new degrees of “active control” to theviewer (Chang, Yap and Yen 1997). In the scenario proposed for DIVER,there would be one high-resolution focused virtual camera image for theregion of interest (the cropped space-time area) overlaid with a coarsegranularity “big picture” (this concept, in an advanced implementation,may be used in conjunction with eye tracking to precisely provideresolution based on the region of interest to the human eye).

(b) File Transmission Protocols

(i) Standard Protocols

HTTP, HTTPS, FTP, WebDAV—these are a number of standard protocols on theInternet now used for the transmission and sharing of files. Each ofthese protocols and systems can also be used for transmission, sharingand distribution of large media files. The greatest advantage of theseprotocols is their ubiquity and the greatest disadvantage is their lackof specific support for high-performance delivery of rich media content.

(ii) Next Generation Protocols

FTP (“File Transfer Protocol”) was developed in the early 1970s as aprotocol mechanism to transfer files across the Internet. This standardestablishes a session between a client and server where data issegregated into parcels of information and transferred in small networkpackets. Under typical packet loss and RoundTrip Times (RTT), FTPtypically operates in a congested and delayed environment. Once networkloss and delay reach certain limits, increasing bandwidth may haveminimal or no advantage for data transmissions, and even on veryhigh-speed links, the data rate may not be able to exceed a fairly lowthreshold resulting in extraordinary inefficiencies on such links. FTPis useful because it is highly ubiquitous but it can be very limited forefficiency when packet loss rises when used for the types of large filesize transfers now needed across the Internet.

Innovative solutions have recently emerged to handle the fundamentalroot cause associated with FTP protocol inefficiencies using a number ofdifferent and unique methods. A new set of protocols are now availablethat are said to “provide the reliability of TCP with the speed of UDP”;these schemes can offer remarkable improvements over FTP with quantifiedspeedups ranging from 5× to 10× or more.

One particularly interesting approach is that of MetaContent (DigitalFountain 2002), referred to here as Content Cycling, where content istransmitted in an order independent fashion. As shown in FIG. 12, thedata distribution technology for Digital Fountain Is fundamentallydifferent than that of a conventional file server or transmissionprotocol. The architecture consists of a Digital Fountain Server, aDigital Fountain Client and a patented concept called “MetaContent”,where mathematical “metaphors” are used to reconstruct data at areceiver. With MetaContent, data is received as a stream of informationthat is “order Independent”, similar to a multicast video stream.Packets containing independently generated Meta-Content are completelyinterchangeable and a receiver may tap into the “fountain” of data atany time. It does not matter which Meta-Content the Fountain Clientreceives and in what order. Only the quantity of independently generatedMeta-Content received determines when the original content can bereconstructed. Thus, if packets containing Meta-Content are lost intransit, any equal amount of Meta-Content contained in subsequentlyreceived packets is just as useful for reconstructing the originalcontent. Rather than rigidly sequential data delivery as performed bymost transmission protocols, in this case, there is a cyclicalrepetitive data scheme utilized.

Dramatic Improvements in transmission speed can be gained with DigitalFountain when compared with standard protocols such as FTP. Improvementsin transmission compared with FTP are often 2.5× to 5× or greater intypical cases, and can be as high as two to three orders of magnitude.In addition, in certain cases, Digital Fountain can provide linkutilization as high as 95%. Congestion flow control ensures fairness toother network traffic and the scheme uses a small (multiple megabytes)memory footprint. Digital Fountain requires proprietary client-sidesoftware for all recipients of the data as well as the TransporterFountain on the server side. A server license must be purchased for theuse of the Transporter Fountain platform. Digital Fountain uses the UDPprotocol and this may require firewall configuration work from the IT orNetworking Departments of media users. Although the advantages ofDigital Fountain can be dramatic, its advantages are verycontext-sensitive based on network speed, latency and number of hops;practitioners should review with caution the potential application ofthis capability to ensure that it would only be used in appropriatesituations.

(c) Media Distribution

(i) Content Caching

The DIVER Project can consider a variety of content caching approachesto improve the performance of video for end-users. The DIVER group coulddevelop one set of approaches using its own development resources. Thismight include unique mechanisms to replicate video content from acentral DIVER server to regional DIVER servers using a synchronizationalgorithm to distribute frequently accessed video DIVE content to adistributed and local network of DIVER servers. When a user requests thecontent, they could be redirected to the closest DIVER server that meetsthe specified 1 criteria (i.e., least traffic, least IO<ld, closestlocation or combination of these metrics). Another option would be toexploit commercial content caching products (Vichare 2002). Anadditional option would be to combine an internally developed cachingmodel with commercial caching products.

Content networking products (from suppliers such as Inktomi, Akamai,CacheFlow, Cisco and Network Appliance) are being deployed to improvethe performance of viewing and interaction of rich content by end userson intra nets and the Internet. These products provide infrastructuresfor delivery of static, streaming, and dynamic content in a scalable,reliable and secure method. The elements of Caching include content thatis stored at the network edge, close to the end user, to improveperformance and minimize upstream bandwidth; Content routing, whichroutes content to create a directory of content locations and networkand server loads using the directory to route requests to the optimaldata center or to provide the closest content; and Content distributionand management, which is the proactive, smart distribution of static,dynamic, and streaming content from any point of origin to the networkedge. A caching device intelligently and rapidly selects and stores Webdata for easy access on the network. The more frequently requestedcontent is stored on the network, taking a large burden off Web serversand firewalls. As a result, the network can more quickly fulfillrequests for Web pages and rich media content. Caching devices aredeployed in three different scenarios: they can sit in front of Webservers in a “reverse cache” to reduce server load and speed siteperformance; they can sit where an enterprise LAN faces the WAN in a“forward cache” to reduce traffic on the WAN; they can reside at avariety of “distributed cache” points along an ISP's or carrier'sbackbone to alleviate traffic along the delivery route.

Practitioners may assess the various content caching options availablefor optimizing access to DIVER content in a distributed environment.

(ii) Federated Servers and Databases

Federated Servers and. databases are potentially interestingtechnologies for practitioners to consider for DIVER. Preferredapplications include developing a DIVER environment replicated across adistributed network of Video Collaboratories; for such applications itis advantageous to have a system that allows for media stored acrossdistributed databases. This would allow for Individual DIVER centers toeach maintain their own DIVER servers and content but still be able toshare content and metadata globally across all DIVER sites.

A federated system is a special type of distributed database managementsystem (DBMS) (Rutledge 2001). A federated system allows you to queryand retrieve data located on other DBMSs (such as Oracle, Sybase,Microsoft SQL Server or Open Source databases such as mySQL). SQLstatements can refer to multiple DBMSs or individual databases in asingle statement. For example, you can join data located in an Oracletable, Microsoft SQL Server and mySQL view. In a federated databaseenvironment, a single, synchronous view is presented from multipleheterogeneous data sources. The federated system model Is an appropriatearchitecture for small and medium-weight applications that have modesttransaction and performance requirements.

A federated system consists of a database that will serve as thefederated database (a Database instance) and one or more data “sources.”Catalog entries identifying data sources and their characteristicscomprise the federated database. DBMS and data comprise the data source.“Nicknames” may be used to refer to tables and views located in the datasources. Applications connect to the federated database just like anyother database and expect to utilize the content. as if it were oneconsolidated database.

After a federated system is set up, the information in data sources canbe accessed as though it were in one large database. Users andapplications send queries to one federated database, which retrievesdata from the data sources. A federated system may operate under certainrestrictions; for example, distributed requests are limited to read-onlyoperations.

(iii) Grid Computing

A variety of developments in the last few years have catalyzed the areaof Grid Computing (Foster 2001, Chen 2002) into a plausible solution forlarge-scale distributed computing tasks. There has been an initial focuson research applications for scientific visualization, image rendering,aerospace computation and commercial applications such as multi-playermultimedia gaming (also called MMG for Massively Multiplayer Gaming andcore to the IBM initiative for Butterfly.Net(http://www.butterflv.net)). If DIVER use becomes widespread across anetwork of Digital Video Collaboratories, and there is an extensive needto process large quantities of large file size panoramic andconventional video across a distributed user base, then grid computingmay be a very interesting solution for consideration. Grid computing isintriguing because it allows capturing Idle CPU cycles on a mass scaleessentially making highly efficient use-of computing resources (andhence significantly lowering costs of computation). A checklist todetermine if a computing task maps to a grid computing solution can befound in (Dyck 2002). A typical grid-computing “checklist” includes adetermination if the computing needs meet the following criteria:

-   -   Decentralized administrative structure    -   High levels of computation required    -   Computation can be distributed into component packages    -   Data is already distributed across many locations    -   Fast or predictable response time is not required    -   Computation is tolerant of software and hardware failures

The DIVER needs for digital video processing in a particular applicationshould be reviewed by practitioners to determine if there is a potentialmatch with a grid computing approach. The value for DIVER of gridcomputing may also, for example, be enhanced in applications thatimplement the digital video analysis tasks listed below:

-   -   Automated transcription of audio to searchable and indexed text    -   Panorama de-warping    -   Video “coding” into behavioral ‘categories and statistical        analysis    -   Video transcoding to low bit-rate and video streaming formats,        particularly as these capabilities grow in sophistication and        become more and more computationally demanding. The Globus        Project (http://www.globus.ora) is an organization managing Open        Source development, research and prototypes for grid computing.        The Globus Toolkit 2.0 is available now for production purposes;        the Globus Toolkit 3.0, is focused around the Open Grid Services        Architecture (OGSA)—an integration of grid computing with Web        Services frameworks.

(iv) Peer to Peer

A set of applications that provide publishing security, delivery, andtracking of digital media in the enterprise are available in the Kontiki(htto://www.kontiki.com) Delivery Management System (architecture shownin FIG. 13). This technology employs peer-to-peer file sharing and alarge file distribution model where data is cached in a distributedfashion across wide and local area network nodes, once content has beenaccessed at a node. As data is accessed more frequently by an increasingnumber of users, data is distributed to more nodes, and access becomesfaster for content. The technology is similar to large-scalepeer-to-peer file sharing capabilities but is focused on a morereliable, secure and enterprise strength delivery of rich media. TheKontiki solution requires a proprietary client and a server module.

The technology is based on Bandwidth Harvesting (including Adaptive RateMultiServing (where Kontiki monitors the response time and availablebandwidth of, each computer that is serving the file, and adaptivelyrequests more data from the computers that provide the best throughput),Caching Content (at the outer network edges), and Time Shifting (whereKontiki's network directory builds up lists of media users who havereserved upcoming one-time deliveries and ongoing deliveries (such as aweekly news summary) and automatically delivers these files at off-peakhour)), Digital Rights Management and a Secure Distributed NetworkManagement Protocol.

The speed advantages of this approach are considerable, and similar toDigital Fountain, the paybacks can be substantial in various scenarioswith increases in speed of multiple factors or orders or magnitude(i.e., when a media file is locally cached on a nearby desktop machineon the local network).

(v) Handheld and Mobile Video

The area of handheld and mobile devices continues to advance at adramatic pace, with new models of handhelds and cell phones offeringcolor. screens, higher memory, bandwidth and storage. It is logical toconsider the use of these devices as a platform on which to deploy mediadistribution. For example, the data storage cards such as CompactFlash,SmartMedia, and others, offer data storage anywhere from a few megabytesup to a quarter of a gigabyte or more. This level of storage is ideallysuited to handling compressed digital video files. It is conceivable touse linear or panoramic video content on this new class of high datastorage enabled devices. A strong solution for displaying high-qualitydigital video on handhelds has just been released by Kinoma(htto://www.kinoma.com). Kinoma offers an authoring environment thatallows taking an input source movie and converting it into a specializedformat suitable for playback and interaction on a handheld device.

To deploy video DIVES on handhelds, it is worthwhile to consider avariety of video coding options. For example, the video for a DIVE maybe represented in a “scalable” fashion so that the content is generatedat a variety of bit rates, including bit rates suitable for low-enddevices. Alternately, the video could be transcoded to a new formatdesigned for low bit-rate video on handhelds. Finally; a “smart”representation for the video could be used that would automaticallyscale to the available computing power, screen size, etc.

(d) Video Compression

(i) Overview

Video compression algorithms are a critical part of the overall videodelivery picture. The algorithms used will play a key role indetermining file size, transmission time, picture quality, editingcapability, and compliance with industry standards. There is a constantstream of innovative new developments in the video compression arenawith many strong claims made by a multiplicity of vendors regarding filesize and picture quality. It is suggested to proceed with caution inthis area, as new compression algorithm requires a substantial time andresource investment and commitment. Any new compression algorithm shouldbe evaluated with regards to fundamental design parameters-compressionratio, file size, transmission times, standards compliance, picturequality, openness, etc. Many suppliers highlight their video compressionfile size and rate information only, but this is inadequate forevaluation. A critical determinant for a new Codec Is picture quality.There is no established and common quantitative metric measuring picturequality (although it could be done using a metric such as Signal toNoise ratio). Given a lack of quantitative data, testing must beconducted with the target user community to ascertain if picture qualitywill meet the needs for acceptable quality video.

(ii) Standards

MPEG-4 is an ISO/IEC standard developed by MPEG (Moving Picture ExpertsGroup), the committee that also developed the worldwide standard knownas MPEG-1 (resulting in Video CD, PC playback, MP3) and MPEG-2 (now inwide use across DVD and Digital Television). See, e.g.,http://mpeg.telecomitalialab.com/standards/mpeg-4/mpeg-4.htm. MPEG-4 isthe result of a new international effort involving hundreds ofresearchers and engineers from all over the world. MPEG-4 builds on theproven success of three fields (Digital television; Interactive graphicsapplications (synthetic content); and Interactive multimedia (World WideWeb, distribution of and access to content). MPEG-4 provides thestandardized technological elements enabling the integration of theproduction, distribution and content access paradigms of the threefields. Related standards MPEG-7 (Standard for Content Description) andMPEG-21 (Multimedia Framework) are being developed currently and willlikely be relevant with respect to MPEG-4. MPEG-4 is an object basedvideo standard and its streaming delivers the same quality videostreaming as MPEG-2, the current industry standard, but uses only onethird of the MPEG-2 bit rate. This bit rate reduction at the samequality level is quite substantial and yields significant speedups intransmission time. MPEG-4 video provides very high quality across thebandwidth spectrum—from cell phones up to high bit rate broadband—thatrivals the best proprietary compression algorithms available today.

Apple Computer strongly supports MPEG-4. See, e.g.,http://www.apple.com/mpeg4/. MPEG-4 will be an integral element ofQuickTime 6 and Real Networks has adopted the standard as well. However,and in notable fashion, Microsoft has yet to embrace the standard and ispresenting an alternative scheme called “Corona” (Windows Media g). Seehttp://www.microsoft.com/windows/windowsmedia/thirdgen/default.asp.

(iii) Open Source (Codecs)

VP3 (www.vp3.com) is an “Open Source” video Codec. The Codec allows opensource community access to a video Codec source code base with optionsto enhance and extend the video processing code. VP3 targets highquality video and high levels of compression, with rapid decompressionon PC and Macintosh computers. Content can be streamed over the web, orplayed off of a local disk drive, CD, or DVD. VP3 is currently supportedin QuickTime and supports encoding (in QuickTime 5.x Pro) and decoding(QuickTime 5.x standard) for video content. Encoded video files arestreamed from the QuickTime Stream Server or served off a web server forprogressive download. VP3 is compatible with QuickTime for Mac and PC,and it enables encoding with QuickTime Pro, or any other QuickTimecompliant encoding application.

VP3 files can also be played back with Windows Media Player (where filedare compatible with both Direct X and Video For Windows platforms). VP3for Windows allows encoding in VP3 video using Video for Windowscompliant encoders (such as Adobe Premiere and Cleaner). The decoderportion of the Codec is both Video for Windows and DirectShow compliant.

Since VP3 is Open Source software, Codec sources are available for freeand can be integrated into custom applications. For video capture andencode, there is limited support for VP3 in the industry, although videocapture and encoding capabilities are available from On2 Technologies,the originator of the Open Source Codec for Video.

There is also an Open Source audio Codec, called “Ogg Vorbis” where OggVorbis is a non-proprietary, open, patent and royalty-free, audio formatand Codec for mid to high-quality audio at fixed and variable bit ratefor delivery over the Internet.

(iv) Open Source (Servers)

Real Networks has announced the first major Open Source streaming mediaserver—the “Helix” Universal Server, seehttp://www.realnetworks.com/info/helix/index.html which supports a largevariety of media Codecs (i.e., QuickTime, MPEG-2, MPEG-4, Windows Media,Real Media, etc.) and also provides access to an Open Source code basefor enhancing and extending the media server. This new server may beextremely useful to practitioners when implementing new classes ofstreaming media algorithms and protocols as DIVERstreams per the outlineabove. It may also be useful to build custom Helix encoders andclient-side players (called “Helix DNA Player”) for DIVER.

Table 1 provides a list of the technical references on processing anddistribution of digital imagery cited in this section, for furtherreference and consultation by interested practitioners.

TABLE 1—REFERENCES

-   Foster, I Kesselman, C., Tuecke, S. (2001) “The Anatomy of the Grid:    Enabling Scalable Virtual Organizations,” International J.    Supercomputer Applications, 15(3), 2001.-   Rutledge, S., Medicke, J. (2001) “Building Federated Systems with    Relational Connect and Database Views,” IBM e-business Solution    Integration Technical White Paper, 2001.-   Arman, F., Hsu, A. and Chiu, M. (1993) “Image Processing on    Compressed Data for Large Video Databases,” Proceedings of the First    ACM International Conference on Multimedia, August 1993.-   Smith, B. and Rowe, L (1993) “Algorithms for Manipulating Compressed    Images,” IEEE Computer Graphics and Applications, September 1993,    vol. 13, (no. 5): 34-42.-   Vichare, R., and Borovick, L. (2002) “Content Caching Vendor Market    Share,” 2001, IDCBulletin #26785, March 2002.-   Chang, E., and Yap, C. (1997) “A Wavelet Approach to Foveating    Images,” Proc. 13th ACM Symposium on Computational Geometry, pp.    397-399, 1997.-   Chang, E., Yap, C. and Yen, T. (1997) “RealTime Visualization of    Large Images over a Thinwire,” IEEE Visualization '97 (Late Breaking    Hot Topics), Tucson, Ariz. Oct. 19-24, 1997. CD and Video    Proceedings.-   Ramella, G., Sanniti, G. (2001) “Shape and Topology Preserving    Multi-Valued Image Pyramids for Multi-Resolution Skeletonization,”    Pattern Recognition Letters, Vol. 22, No. 5, pp. 741-751, 2001.-   Cohen, M. F., Chen, S. E., Wallace, J. R., Greenberg, D. P. (1988)    “A Progressive Refinement Approach to Fast Radiosity Image    Generation,” SIGGRAPH (1988) 7584.-   Digital Fountain Corporation (2002) “Digital Fountain's MetaContent    Technology,” Technology White Paper, Apr. 23, 2002.-   Chen, A. (2002) “Girding for Grid Battle,” eWeek Labs Report, p. 37,    Jul. 22, 2002. Dyck, T. (2002) “Grid Technical Challenges Daunting,”    eWeek Labs Report, p. 38, Jul. 22, 2002.

C. Analysis and Exploration

FIGS. 6-10 illustrate the concept of what we call an interactivepanoramic video map: namely, an interactive, transformablerepresentation which helps the user go beyond the experience of thesurface structure of the event—the primary audio-video record—in orderto explore and analyze more abstract patterns and relationships in thevideo data. We refer to these panoramic overviews as maps to emphasizethe analogy with traditional map making and map understanding. As with atraditional map, a panoramic video map is an Image which is moreabstract than the real-world spatio-temporal event it stands for. Andlike a traditional map, to be useful, a panoramic video map filters outextraneous detail while emphasizing those features of the originaldynamic event that are useful for the analytical task at hand. However,unlike a traditional paper map, one of the powerful features of apanoramic video map is that it can be interactive; it allows a user tochoose a level of abstraction of the scene appropriate to the task athand.

Scenarios of Interactive Panoramic Map Overviews

In order to clarify the concept of interactive panoramic map overviews,we provide four user scenarios showing how they could be used asapplications of the present invention. These scenarios are notexhaustive, as practitioners will appreciate, but are Intended toprovide a sense of the challenges and opportunities of human-computerinteraction, that can be advantageously addressed using the presentinvention.

Scenario 1. Searching for Annotation “Hot Spots” within the PanoramicOverview Map

Workspace region 230 is where the user can annotate, organize andanalyze the traversals that will constitute a ‘DIVE’—the user'sparticular perspective on the panoramic video event. In the embodimentsdepicted earlier in FIGS. 2A and 28, worksheet 230 consists of a set ofpanels, each panel containing inter alia a movie thumbnail 240, timecode 250(d) and a text box 250(a) for annotating the movie. Now supposethat a researcher who is interested in nonverbal interactions betweenstudents and the teachers has created a DIVER worksheet containingseveral hundred annotated traversals culled from the panoramic video ofa classroom event. Assume further that the researcher wishes to get anoverview of where the annotation “hotspots” are in the video. In otherwords, do the annotations cluster around particular points of time andspace in the event? A histogram showing the frequency of annotationsalong the video timeline would be a traditional method of seeing suchhotspots. However, the traditional histogram would only show when theannotations occurred, not where. FIG. 7 shows an interface pane wherethumbnail previews 730 of the annotated traversals 710 are overlayed onan edge-detected panoramic overview 720.

Note that panoramic overview 720 has been edge-detected (an imageprocessing methodology well-known to practitioners) and cleaned up inorder to foreground the spatial position of the traversal thumbnails730. This display of traversal thumbnails 730 on the 2D map 720 ispossible because a video traversal segments x-y position within the 2Dpanorama is automatically logged at the time it is marked forannotation. By changing the temporal range of a slider 740, the userwould see dynamically how the spatial distribution of annotationactivity changes within the scene. In the example below, for instance,there appear to be many annotated traversals of the teacher at herdemonstration worktable during this time slice. To get even finer levelsof detail, an annotation slidebar 740 could be dragged across thepanoramic scene; dragging the slidebar filters the DIVER worksheet toshow only those annotated traversals in the display intersecting withthe slidebar. Finally, the user could drill down even further byclicking on a thumbnail 730(n) to replay the corresponding audio-clip710(n) in a detail player window, as described earlier in connectionwith FIGS. 1-3.

Scenario 2. Using Panoramic Video Maps for Data Overlay

Panoramic overviews can also be used for information visualization,especially for exploring hypotheses about the role of the physicalsetting and its effects on behavior. Assume that a researcher uses DIVERto explore a panoramic video of an actual classroom teaching session inorder to develop insights and begin to create categories of analysis.For example, suppose that the researcher develops an interaction profileand uses DIVER to code the video (using classification code annotations,as in FIG. 4) in terms of what kind of interaction the teacher wasengaged in, and for how long. Viewing the results of an analysis in aDIVER coding sheet as a list of traversals would not provide muchinsight about the relationship between interaction mode and the physicalsetting. However, by having the system overlay the coded data onto anedge-detected panoramic overview—a kind of contour map of the space—theresearcher could easily see the distribution of interaction modes—eachinteraction style preferably coded by a colored dot—clustered indifferent spatial regions of the room. FIG. 8 depicts such a display,showing indexed data points 820 plotted against an edge-detectedpanoramic scene 810. (This example shows the significance of alternativeembodiments 2A and 2B for certain applications. Here, for example, ifthe panoramic overview is not spatially intuitive or accurate, itsusefulness as a visualization map could be limited.) It is easy to seehow this idea can be extended further, within the spirit of the presentinvention. For example, panoramic video maps could be used to examinehow the same physical space might be used by different teachers or fordifferent subjects. Another application for medical education using apanoramic version of a video-laprascope could enable an examination ofhow the same physical organ would be operated on by students ofdiffering levels of professional vision and capabilities.

Scenario 3. Dynamic Querying of Panoramic Video Data

In addition, information visualization techniques can help the userdiscover patterns and relationships in data culled from a panoramicstream. Suppose, for example, that an education researcher interested instudying student-teacher interaction has used DIVER classification codeannotations to code a large set of video traversals in terms of suchcategories as facial expression, hand gestures, frequency of studentsasking questions, speaking time, and so on. Assume further that theresearcher was also able to code each clip in terms of student name,age, gender, average test-score, popularity score, and so on. Theinterface in FIG. 9 illustrates how dynamic querying techniques can beused to help the researcher explore patterns in the data. FIG. 9 depictsa scatter plot 920 showing the relationship between the average numberof questions asked and average test scores. Movie thumbnails 930 areused to mark data points. On the left, the user can choose variables forthe x and y axis from pulldown menus 910. In the example, the researcherhas chosen to plot average number of questions asked against averagetest score.

The scatter plot helps the researcher see a linear relationship betweenthe frequency with students ask questions and their test scores. Theplot also helps the user notice outlier 930(a)—a student whose averagescore is high, yet does not appear to be asking many questions. The useof movie thumbnails 930 as data points helps the researchercontextualize the data; being able to recognize the outlying data pointas representing a specific student might trigger further inquiry. Forexample, by clicking on the movie thumbnail the researcher could notonly play the video traversal represented by this particular data pointin detail window 950, but could also see it in its original spatial andtemporal context in the panoramic overview 940. In this way, theinterface encourages the researcher (as well other others who might beviewing the data) to move quickly up and down the scale of abstraction(as illustrated in FIG. 10), to easily link back to the primary videorecord in order to examine the fleeting particulars of human behavior incontext. Finally, as discussed earlier in connection with FIG. 3, theinterface allows even finer levels of analysis by letting the researchercreate a set of spatially composited traversals—a new compoundmovie—allowing her to perform a fine-grained, frame-by-frame analysis,comparing (for instance) traversals of girls asking questions withtraversals of boys asking questions.

In general, one can think of the user's analytical tasks as existingalong a scale of abstraction, as illustrated in FIG. 10. The scaleranges from direct sensory experience of the event 1010 to morereflective modes of thinking and discovery 1030. And for each level ofthe scale there will be a corresponding representation (1020, 1040)whose function is to help the user explore the event at a particularlevel of abstraction. In fact, the power of the concept is precisely itsability to allow the researcher to easily travel in either directionalong a scale of abstraction as she dives into the panoramic videorecord. Thus, in preferred embodiments of the present invention, apanoramic video map is a transformable representation allowing the userto easily shift between levels of abstraction in exploring the panoramicvideo record.

FIG. 6 is a flow diagram illustrating a method for exploring andanalyzing visual data traversals_using video data maps such asillustrated in FIGS. 7-10. At 600, an abstract map of the visual databeing analyzed is displayed. For the scenarios just described, theabstract map would comprise, respectively, a panorama overview 720 (FIG.7), edge-detected scene 810 (FIG. 8), or scatter plot 920 (FIG. 9). At610, a marker is associated with each of the traversal records beinganalyzed. Again, for the scenarios just described, the markers wouldcomprise traversal thumbnail images 730 and 930 (FIGS. 7 and 9) orclassification code dots 820 (FIG. 8). At 620, the markers are plottedin appropriate locations along the abstract map. At 630 the userinteractively selects the marker of interest and at 640 plays back thecorresponding traversal record, thereby linking and shifting betweendifferent levels of abstraction in order to explore the video record, asdescribed in FIG. 10.

Scenario 4. Collaborative Visualization of Panoramic Video Events

The scenarios thus far involved a single user analyzing a panoramicvideo record of behavior. Imagine that a panoramic video of a classroomevent was—available as part of a networked community of researchers.Over time, many researchers of different background and points of viewcould create DIVEs and analyses relating to the panoramic event. A basicmechanism in DIVER for sharing analyses would be to view threadeddiscussion on a DIVER worksheet that is published on the web, asdiscussed above in connection with FIG. 5. Panoramic video maps, asdiscussed in connection with FIGS. 6-10, offer a powerful extension tothis idea by allowing the user to see visualizations and data overlayson the scene that would be the aggregate of hundreds or perhapsthousands of users, each with their own perspective on the scene. Aswill be evident to practitioners in light of the teachings herein, theprinciples of dynamic querying and information visualization can beapplied to allow users to see a family of perspectives as annotationoverlays on the scene; for example, a data overlay showingspatio-temporal clustering of the annotations by individualanthropologists coded in a particular color or characteristic shape.Another example would be showing contrastive patterns of spatio-temporalclustering of the annotations of different age groups of children (orthose of differential profiles along other measurable dimensions)creating traversals of a motion picture video record accessible througha website.

While the networked community scenario above involved asynchronous DIVEsand analyses relating to imagery, another scenario involves multipleindividuals who can be creating DIVEs relating to video or other imagerysynchronously, as in a lecture hall or for an entertainment event suchas a motion picture.

FIG. 11 diagrams a network of digital electronic devices for practicingthe preferred embodiments described herein. Authoring workstation 1100,a standard personal computer, includes processor and storage 1130,display 1110 and input 1120, and is used to practice the authoringmethod of FIG. 1 and generate the graphical interface displays of FIGS.2-4.

In a variation, remote control device 1140 is preferably wirelesslyconnected to workstation 1100, enabling convenient handheld control ofthe interactive sessions. In some embodiments, device 1140 may includesufficient processing power and storage to fully control the logic andgenerate the interactive displays of FIGS. 1-4, in which case device1100 can in principle be an electronic display and may not necessarilyrequire independent computational processing power 1130.

In any case, devices 1130/1140 are preferably connected via network 1150(e.g., Internet or private intranet) with user devices 1160(a)-(n),which preferably include standard web-browsing client capabilities.Publishing and sharing annotated traversals per FIG. 5 is performed bythis community of networked devices. Analysis of traversals usingabstract video maps, as per FIGS. 6-10, can be performed independentlyby any of devices 1130/1140 or 1160(a)-(n) that is equipped withsufficient processing power and storage to run mapping and plottingsoftware routines implementing the functionality described and discussedin connection with said figures.

The scope of the invention should be determined not by the embodimentsillustrated, but by the appended claims and their legal equivalents.

1. An interactive, electronic method of authoring annotated traversalsthrough visual data, the method comprising: displaying the visual data,wherein the visual data; interactively defining a traversal of thedisplayed visual data by positioning a resizable overlay window relativeto the displayed visual data, wherein said resizable overlay window isresizable while the visual data is being displayed, said traversalcomprising a subset of motion video that specifies a time-based sequenceof frames of said motion video, each of said frames comprising thevisual data delineated by the overlay window, wherein the displayingsaid visual data comprises displaying the visual data in a cylindricallayout, and wherein said positioning of the overlay window is defined bya field of view of a virtual camera located centrally to saidcylindrical layout; annotating the traversal; and storing a persistentrecord of the annotated traversal.
 2. The method of claim 1, wherein thepanoramic video imagery is captured using a plurality of cameras facinginward from a perimeter of a scene, and wherein said traversal reflectsa user-adjusted 3D-perspective.
 3. The method of claim 1, wherein thedefining the traversal further comprises panning the visual data bypositioning the overlay window relative to the displayed visual data,and interactively zooming by resizing the overlay window.
 4. The methodof claim 1, wherein the displaying said visual data comprises displayingvisual data in a rectangular layout.
 5. The method of claim 1, whereinthe positioning said overlay window comprises moving said visual data,while said overlay window is fixed.
 6. The method of claim 1, whereinthe positioning said overlay window comprises moving said overlaywindow, while said displayed visual data is fixed.
 7. The method ofclaim 1, wherein said overlay window has a geometric shape that isuser-selectable.
 8. The method of claim 1, further comprisingconcurrently defining a plurality of traversals by using a plurality ofindependently-positioned overlay windows.
 9. The method of claim 1,wherein the annotating includes, at least in part, data selected fromone or more of the following categories: textual comments, graphicalsymbols, classification codes, meta-data, and an audio transcription.10. The method of claim 9, wherein the classification codes areinteractively selected from user-definable code templates.
 11. Themethod of claim 1, wherein the stored traversal record comprises acompressed portion of said visual data.
 12. The method of claim 1,wherein the stored traversal record comprises a set of locationcoordinates defining said traversals.
 13. The method of claim 1, whereinthe detail region displays data at a higher magnification or resolution,and wherein said higher magnification or resolution is based at leastpartly on one or more factors selected from a group comprising: a userrequest, a network bandwidth, a network condition.
 14. The method ofclaim 1, further comprising initiating playback of a selected storedrecord in the detail region, at least in part, by interactivelyselecting a desired one of the listed traversal records.
 15. The methodof claim 14, wherein said interactively selecting a desired traversalrecord comprises dragging and dropping a graphical element correspondingto the selected record from the worksheet region onto the detail region.16. The method of claim 1, further comprising specifying a compoundtraversal record, being a combination of a plurality of the storedtraversal records.
 17. The method of claim 16, further comprisingplaying back the compound traversal record by adjacently displaying thecontents of each of the plurality of traversal records.
 18. The methodof claim 16, further comprising specifying an audio contribution fromeach of the plurality of traversal records.
 19. An interactive,electronic apparatus for authoring annotated traversals through visualdata, the apparatus comprising: means for displaying the visual data;means for interactively defining a traversal of the displayed visualdata by positioning a resizable overlay window relative to the displayedvisual data, wherein said resizable overlay window is resizable whilethe visual data is being displayed, said traversal comprising a subsetof motion video that specifies a time-based sequence of frames of saidmotion video, each of said frames comprising the visual data delineatedby the overlay window, wherein the means for displaying said visual datadisplays the visual data in a cylindrical layout, and wherein saidpositioning of the overlay window is defined by a field of view of avirtual camera located centrally to said cylindrical layout; means forannotating the traversal; and means for storing a persistent record ofthe annotated traversal.
 20. A digital electronic apparatus forinteractively authoring annotated traversals through visual data, theapparatus comprising a first display device for displaying the visualdata; and a handheld, remote control device in communication with thefirst display device and configured to control a graphical interactionon the first display device comprising the following operations:defining a traversal of the displayed visual data, said traversalcomprising a subset of motion video that specifies a time-based sequenceof frames of said motion video, each of said frames comprising a spatialsubset of the visual data, wherein defining a traversal comprisespanning the visual data by positioning said resizable overlay windowrelative to the displayed visual data, wherein said resizable overlaywindow is resizable while the visual data is being displayed, andzooming the visual data by resizing the overlay window, wherein thedisplayed visual data comprises displaying the displayed visual data ina cylindrical layout, and wherein said positioning of the resizableoverlay window is defined by a field of view of a virtual camera locatedcentrally to said cylindrical layout; annotating said traversal; andstoring a persistent record of the annotated traversal.